24.11.2012 Dima Surmay (red, Stronghold, Gundula, Gundula) def SVAROG (blue, Fortress, Wystan, Wokial) 2SM4d(3) 137.
Very difficult game, won because I grabbed all the air magic in the treasure zone and had Expert Air, as a result, with the help of 2 Dimension Doors I successfully caught the scout hero with an army that outnumbered mine, but the scout hero had no magic at all.
Thanks for the game.
I confirm, and I have no complaints against my opponent, because he could have reached my scout hero with just 1 Dimension Door.
I still had 1 rest left.
111 - level 2 not built, Tazar, Ciele, Wokial, Bron run out of the tavern. I decide to play, not a single treasure pile visible. I build level 2, total 25 archers.
112 - I take Necromancy, crypt, it gives Earth. Resource gathering. No treasure piles until the end of the game. One road blocked by 20-49 orcs, one to the Guarded Object by 50-99 air elementals. Passage to the secondary in the Dungeon behind 10-19 pegasi.
113 - Upgrade lizardmen. Ciele breaks through to the secondary behind 15 gr. medusae. -5 lizardmen.
114-115 passage to the secondary (Barbarians), there is a Tron's Griffin Conservatory. In the supply carts I find a bowstring and a shield +3.
116 - dead ends, I take a bow +5, oh if only Wystan had all this with Expert Archery. I build 2 markets, because I have 0 gold.
117 - gathering whatever gold there is, home 1-4, 6 in the Citadel.
117 - dead ends again, gathering whatever gold there is. In the first week I necromanced 23 skeletons!!!!
121-122 medusae pen on 4, crypt, I break through to the Necromancy secondary in the Dungeon.
123 - Wokial masters Necromancy, gets Tactics.
124-127 Got oil, necromanced 250 skeletons, broke towards home, and took the Dragon Fly Hive with 6 Wyverns behind 70 air elementals. Maximum frustration!!! for a Necromancer!!! +60 skeletons immediately.
131-133 2 Nagas bank, lured by another frustration, had to get distracted, it's against 100 imps, too bad. Wokial gets Archery.
134 - I break into the Barbarian secondary, put the Necromancer at the Griffin Conservatory. Army reinforcement.
135 - I take the level 3 Griffin Conservatory without losses. Air magic for the Necromancer, levels up excellently, break back to main to replenish mana.
136 - I hit the Guarded Object, 77 Unicorns. With the loss of a Wyvern.
I move the scout hero far away on purpose so that he can't be reached, but the opponent attacks from a completely different direction, almost 3200 moves, +Dimension Door. Army advantage: 3 Angels, 14 gr. Wyverns, 17 Waspworts, 378 Skeletons, 46 gr. Lizardmen, 16 Dragon Flies, against 1 Angel, 3 gr. Bears, 11 gr. Birds, 12 gr. Wyverns, 14 Storms Elementals and 1 Devil, but no magic at all. Game over. Very frustrating. I looked at the saves, even with one Dimension Door he would have reached. So no complaints. Thanks for the game!