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Dirty_Player, it's not a small amount, but ultimately, the focus should be on building chains, gathering resources, and so on. As far as I remember, this is a less important process than battles. The timer for L+U can be set to 20 minutes + 4 minutes per turn. Without battles, this is a perfectly reasonable timer.
Regarding SoD vs. WT.
We started playing SoD a long time ago, played it for many years, and tried to gradually modify it so that the game wouldn't be just a "luck-based game." In any game, as in esports, skill should be the deciding factor, not randomness. So, my opinion is that the tournament version of the game should minimize randomness, not add extra squares to the chessboard. Of course, you can't call SoD a chessboard, but if we hypothetically assume that, then SoD is currently 64 squares, while WT is all 225. The problem is that WT has too many new features that change the tactical underpinnings of the game, and as a result, we get two different games, unfortunately. Because we've gotten used to the quirks of SoD, its unconventionality, and sometimes its unfairness, and, naturally, we build our tactics based on the fact that we are playing SoD. The balancing itself was successful, but the concept of this balancing was not, i.e., the methods of achieving it. If you globally change the game but achieve balance, in my opinion, this is not a success compared to balancing what already exists. Plus, my negative attitude towards ERM in general adds its own grain of sand here. For example, even I, who am quite far from reverse engineering, can already change a lot in the game without ERM intervention. To be more specific, I repeat, the balance in WT has been achieved, but not only by reducing randomness but also by unnecessarily "adding squares to the chessboard." I know people who are capable of completely overhauling SoD and changing it based on the opinions of online players. I won't list the features of WT that seem quite unnecessary to me (and many SoD players) in the game as such, but the fact remains: if we can learn to play SoD, it is impossible to do so in WT.