I took a look at the update to your build in the thread's header.
1) Logistics. It's already a very good base, and now it has some amazing perks on the early levels (speed aura, speed magic, sharp mind). Path of War + Marauding is an overpowered combination; they shouldn't be combined. You can endlessly move around the map with a sufficient density of neutral creatures (Marauding removes the combat penalty, Path of War adds a combat bonus).
Two strong branches: Marauding and speed are mutually exclusive.
]2) Wisdom in Education. What's wrong with it: it disrupts the combination of Wisdom + Secret Knowledge (spell level 1-3). On the other hand, a new combination is created (Wisdom + Insight), but it's still debatable.
]3) Resistance in Education is useless.
]4) How will Secret Knowledge work if it grants a level 3 spell but without Wisdom?
]5) Are you also going to buff Secret Advantage? OMG.
]6) Spoils: it looked great in Luck (random perk). Why move it to Leadership and then add an analogue to Luck?
]7) Return to Void in Attack? OMG. The skill is ruined. Oh, wait. Phantom too. I'm shocked. I refuse to comment.
]8) The Attack branch is very overloaded.
]Resistance in Defense. I assume this is Reflection? You have Resistance in Education.
]9) Readiness and Stalwart Defense. Why separate them? Who will take Readiness without Stalwart Defense?
10) Weakness to Darkness. In Defense???
]11) Silent Hunter. +1 to Initiative??? This is very strong in itself (consider it as getting +4 to Attack). And here, in addition to a decent Hunter, you have it.
]Where is Retribution? Where is Counterspell?
]- Seals of Light and Darkness are placed in opposite schools
- Dark Restoration is in Sorcery (I didn't notice before that it has nothing to do with Darkness)
- Speed Aura is in Logistics
All development branches are preliminary. It's a pity that a good branch for enhancing hero attacks overloads the Attack branch. Maybe you can create a new school? Although, in theory, I know how to create at least one.
Added 8 minutes ago
By the way, you can remove Tactics from the Attack branch. It doesn't increase attack in terms of its meaning.
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