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[2x2 Tournament] Resurrection

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Well… okay, I’m a noob, I hope for now. I consider the time limit luxurious for L-U on Jebus where there’s a sea of (I calculated this for strong monsters, not understanding how you can break through the guard to the center on week 1), and for weak monsters, it’s generally splendid time-wise. This is a rush game, i.e., you shouldn’t count on fattening up. Or if you want to play wearing a tuxedo and pouring a glass of whiskey for yourself and your girlfriend on your knee, then you need a limit of 10000+1800 and all participants should take a six-month leave for the tournament. Apologies for the sarcasm, of course. I played a fun game 2v2 in spring… nub_hmm streamed on sc2tv, there’s a video in his vod — it’s just terrible time-wise (we swore then not to play 2v2 again, at the earliest not before half a year to a year), even though the template was specifically for 2v2, but that’s for fun games; thank goodness the connection was normal and there were no restarts I think… Two sessions of 7 hours each, definitely no time, I’m writing from work.

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Dirty_Player
I don’t get it either. As they say, time is money — when you see money, don’t waste time :)
You’ll need to decide what’s more important to you: time or money (of which there’s already a sea). In one game, I transferred 60k gold to Diman on day 117. In another game, on day 114 I took a Dragon Utopia, and by day 117 my stats were around 30. No one will play until month 2. So there’s way too much time.
Rewrite the first post with clear points for the particularly gifted, because ideas are coming up that could be implemented in a good dozen other tournaments. Host a tournament; you set the start, set a deadline for applications, draws, etc., everything necessary. Whoever signed up, signed up, and if they agree, they accept the rules. And play the tournament with any number of participants. Let the others then kick themselves and argue somewhere in the break room. A tournament is, as they say, a collective affair — if you want to participate, do; if not, don’t (whether they’ll take you or not… that’s a second issue, for later). Whoever designs the tournament takes some foundation and then develops it — let’s respect those people and the time they spend on it. Whoever has ideas (there are many in this topic, though there are somehow few tournaments) can finalize them; details will be sorted out later (but only details — the idea must not be broken), and — suggest your own new tournament in a new thread!!!!
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I consider pairing by registration very biased. IMHO: let the organizers make the pairs by drawing based on the principle of a “strong” and “weak” pair or “medium” and “medium”, using data from the overall HeroesWorld rating after final registration of participants. I.e., the organizers create 4 baskets. Two for medium rating and one each for participants with low and high rating; for newbie noobs like me, count the rating as low, or at the organizers’ discretion. Then at stage 1 of the draw, create pairs; at stage 2… dunno… you could make groups of pairs, or I won’t get into guessing so as not to break the idea.

I’d like to play in some sort of 3-player tournament, but I only get lucky in 5-player ones, where I play even worse (((, but I haven’t decided yet; I don’t know the exact rules, the version of HotA, or how hard it will be to install. In TE, I played with a time limit — whether that’s the same or not, I didn’t look into it. So for now, I’m thinking.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".