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ASW – Alternative hero leveling.

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Nargott
How long does it take to instill the idea that the "General balance" in your system is already being distorted by definition? If you are running away from changes to the General balance, then nothing should be changed in the system.
Don't you remember that I said the balance evens out in the end? I've been saying this since the NHF mod.
Nargott

Too much fantasy (what I'm considering and what I would break), too few arguments. City classes help in supporting spell upgrades (if we're talking about the starting city), but their influence is much less (simply because the starting city is not the only object on the map). In the end, create a topic about city classes (but first, make sure it's technically feasible), and we'll talk about it there.
It's feasible. I checked yesterday (and wrote about it in this topic, you can search for it). City classes will still end up in this topic if only the native schools are changed. If, in addition to classes, different buildings are also made, then the idea will most likely be in the neighboring topic. We need to think about this.

Added 1 minute ago
Nargott

And regarding the fact that city classes apply to all cities, what difference does it make, from the point of view of obtaining spells, whether we encounter a new class-based Inferno with Darkness + Light on the map, or an old Castle with Darkness + Light?
o_O You won't encounter both at the same time! And there's also a cunning mentor who can completely retrain a hero in another school, and the spells will be right there. + It's better to develop the second native city than a non-native one, even if you're building a guild.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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