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Based on what considerations was starting the timer after a player takes their turn classified as a gameplay change, unavailable for unilateral implementation? It seems like a standard convenience, more of a practical feature than a gameplay one.
Something like this happened to me, everything was in snowflakes on Terra Incognita; clicking through the 16-bit mode, autoswitch, and back to Heroes 2 helped.
The error from your latest crash log in 3.15 won't be repeated.
And this crash occurred immediately after the second player disconnected from the game, so the crash wasn't critical.
HoMM 3 HD:
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание