I don't understand all this fuss – about whether a spell is dwarven or not. Summoning is also a dwarven spell, but only because of the Shield? Move it to Light, and teleport to Summoning, and don't worry. I think such a simple rearrangement doesn't require a separate project, but ensures logical progression. However, we recently argued about this in the WGE, but I don't remember if it was with you or not. So, I won't try to convince you, I'm just suggesting.
And I mean the chances of heroes learning magic schools. That is, native schools are the primary factor in this regard.
With their high magic, Summoning is a perfect fit. But aesthetically, Dark is needed for the Earth faction, instead of Summoning, and Light for the Air faction, instead of Chaos. But for the Air faction, this would destroy one of the amazing Chaos progression paths. And the Earth faction would look like Inferno. Then, logically, Hell should give Light and Dark... "Light for Hell? No, I haven't heard of that!" Schools and races were not originally formed according to completely logical and aesthetic rules.
And now, isn't it the case that the schools of magic that are native have a higher chance?
Added 2 minutes ago
I don't really like the "Resilience" - "Evasion" line for defense. They are not logically connected. Both are specific perks, one for low levels, the other against archers. Why should I take one for the sake of the other, it's unclear. Resilience, to put it mildly, is not a top-tier perk (compared to Battle Balance).
The first branch is defense against magic, the second branch is completely passive abilities that do not relate to defense against magic, the third branch is semi-active and active abilities.
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