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ASW – Alternative hero leveling.

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#47
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Nargott
Fall. ;) Stone Skin is much more useful. Against mages and elves, evasion can compete in TE, where it is stronger, and skin is weaker.
Okay, let's consider humans.
Peasants will receive +33% damage, archers +60%, swordsmen +40%, griffins +50%, monks +15%, champions +25%, seraphs +50%. The average damage increase is +40% somewhere (and we even chose the most advantageous upgrades with a large range; on average, it will be +30-35%). From the punishing spell, we get +12, or a statistical damage increase of approximately +50%. Obviously, mass punishing is stronger.
You mixed them up with dirt, instead of saying they are slightly weaker ;) . I showed you that this is not the case, and the spells are strong. Cast the punishing spell, and then the divine spell. The damage will increase noticeably, compared to just casting 2 punishing spells, because the second one won't have much effect...
Nargott
However, in any case, the choice of perk depends on the situation in the guild, so it may not be necessary to balance it further.
Exactly...
Nargott
It is being adjusted.
With what?
Nargott
Well, in WGE, it will be very useful due to the HP denomination. And, as you understand, I am also interested in this topic in the context of WGE leveling. What is the bug with this perk?
You said yourself that WGE is not involved, but now it is.... It doesn't always restore everyone, it seems to restore those it can - that's the bug. The exact description was on Ag.ru.
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