Fall. ;) Stone Skin is much more useful. Against mages and elves, evasion can compete in TE, where it is stronger, and skin is weaker.
Okay, let's consider humans.
Peasants will receive +33% damage, archers +60%, swordsmen +40%, griffins +50%, monks +15%, champions +25%, seraphs +50%. The average damage increase is +40% somewhere (and we even chose the most advantageous upgrades with a large range; on average, it will be +30-35%). From the punishing spell, we get +12, or a statistical damage increase of approximately +50%. Obviously, mass punishing is stronger.
However, in any case, the choice of perk depends on the situation in the guild, so it may not be necessary to balance it further.
It is being adjusted.
Well, in WGE, it will be very useful due to the HP denomination. And, as you understand, I am also interested in this topic in the context of WGE leveling. What is the bug with this perk?
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