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Inferno tactics.

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#459
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It might not be the right thing to do, but I often take Fire when playing Inferno. Especially if a Curse appears in the guild. Slow doesn't help us much, especially in Griffon Conservatories and Hives, but with Curse you can safely take max Griffin Conservatory at the start of week 2, and it can be taken with just native troops. And in the Hive we only lose a little on the first turn; after that, with Curse, the flies aren't scary.
Also, I don't play demons. I try to build Efreeti in the town, and then belatedly on the second week I can convert the meat into demons. Cavaliers rule in Castle, Vivi's [might weapons?] rule in Castle, so why is Inferno any worse? Efreeti in the town are also great; the other issue is that they can be harder to build due to poor respawn.
Well, it's an option; it all depends on the situation, of course. But Fire with Curse has its place :)
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Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
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