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ASW – Alternative hero leveling.

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Nargott
So, you're going to remove all dependencies between the "schools"? Will you only leave connections with racial skills? This will definitely simplify the wheel (this is not a criticism).
This will ensure that to achieve a good skill level, we won't have to pump up all sorts of nonsense that has nothing to do with the skill being developed.
Nargott


Added 2 minutes ago
My suggestion for Fire Arrows: move them to the machinery tree after Sulfur Rain. This way, the player will either upgrade the rapid-fire ballista or the siege engines through the catapult. This is a better choice than having no choice at all (siege engines + rapid-fire = an overpowered ballista, and individually, it's just okay). It would also be good to strengthen the basic ballista.
Siege engines can be swapped with rapid-fire, based on what's already shown in the picture: this won't allow using siege engines and the tent at the same time (like in AG). You just need to decide which is stronger: rapid-fire or siege engines.
Nargott

Hmm, I looked at it - your siege engines are an alternative to rapid-fire. But this is a completely irrelevant alternative, in my opinion. Since the double shot with siege engines is much better than the triple shot without them (+ an extra perk for the catapult).
So, siege engines are better, and you need to swap the triple shot with siege engines? (Siege engines should not be used with the tent; a very good player from the AG testing times also supported me on this).
Nargott

Added 7 minutes ago
The best thing, I think, is this: swap the perks of rapid-fire and the ballista (as well as the catapult and Sulfur Rain).
That is, the basic ballista gives +1 shot (x2 damage), the advanced one gives another +1 shot (x1.5 damage) + control + x2 durability. The same for the catapult.
Tie Fire Arrows as an alternative to the advanced ballista (between the basic catapult and ballista). This way, there will be a choice: double shot with siege engines, or triple controlled shot (and doubled ballista durability).
But swapping them is interesting.
Nargott
In addition, this provides a greater incentive to upgrade the advanced machinery (advanced perks are better than basic ones).

I'll make a reservation right away: in WGE, siege engines are planned to be placed as a level 3 catapult, i.e., incompatible with either the controlled or multi-shot ballista. But there, siege engines are much more powerful.
Aesthetics be damned? I repeat: I'm giving siege engines as an alternative to the tent. The tent is a very strong skill, as are siege engines.
Nargott


Added 11 minutes ago
Another idea: to simplify the wheel, move all unique perks (Wide Gates of Hell, Rune Recall, etc.) to the racial skill, while preserving the corresponding incoming connections from the "schools". In addition, standardize the upgrade of each "school" for all factions (except the Barbarian). That is, put all the differences in the racial skill.
All these racial skills are designed in the mod as the first levels of skills, depending on the racial skills (according to the wheel arrows).

Added 53 seconds ago
RedHeavenHero
In this mod, will there be skills that are unattainable for some races? Not the racial ones, but those that are almost available to everyone. For example, the Knight cannot access the Aura of Speed and Lucky Mage, the Demon cannot access Retribution, and everyone except the Knight, Warlock, and Necromancer cannot access Twilight.
Yes, there will be for everyone (although something like Wide Gates of Hell definitely won't).

Added 1 minute ago
Nargott
I have a suggestion to expand the wheel to the following option: 9 standard perks for each skill, + 6 for the racial skill.
I have all the ready-made "schools" and their skills at work. I just haven't translated them into numbers yet.
I won't look at yours yet, so as not to accidentally steal something, and then we'll compare ;)

This is how the upgrade looked in the AG mod that I mentioned above (I will redo it, so don't criticize) see the attachment.
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Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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