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So, with the addition of a bunch of new heroes, these starting directions are starting to overlap more and more for different heroes.
We're not discussing WGE here, so I can't "ruin the choice" here, because ASW is not my project.
Well, I'm saying - quantity for the sake of quantity.
What figures? What are you even talking about? You pulled chess out of thin air.
G6 is the opposite, heroes without starting perks in principle. There, the player can really create 100% of what he wants. This is what casualness is.
Added 2 minutes ago
And I have a question:
1) you don't want to introduce classes;
2) you don't want to introduce starting upgrades;
what is the point of the project then? There is already TE, where exactly the same rebalancing of the wheel is carried out. Or is this just your own variation of TE in terms of the wheel? ("And here's how I would rework the wheel if I were the author of TE!")
I don't see any features that would fundamentally distinguish this project from TE.
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Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...