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Nargott
So, with the addition of a bunch of new heroes, these starting directions are starting to overlap more and more for different heroes.
No matter how much you tell him, it's all the same.
Nargott

We're not discussing WGE here, so I can't "ruin the choice" here, because ASW is not my project.
That's the point ;) Don't turn this project into WGE. This was a response to your class suggestions!
Nargott

Well, I'm saying - quantity for the sake of quantity.
So, in your project, is the combat being reworked to reduce speeds? (Similar interpretation;) ) This example is to make it clearer.
Nargott

What figures? What are you even talking about? You pulled chess out of thin air.
See the first answer.
Nargott

G6 is the opposite, heroes without starting perks in principle. There, the player can really create 100% of what he wants. This is what casualness is.

Added 2 minutes ago
And I have a question:
1) you don't want to introduce classes;
2) you don't want to introduce starting upgrades;

what is the point of the project then? There is already TE, where exactly the same rebalancing of the wheel is carried out. Or is this just your own variation of TE in terms of the wheel? ("And here's how I would rework the wheel if I were the author of TE!")

I don't see any features that would fundamentally distinguish this project from TE.
All the better, since we can't read the first message of the topic ;)
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