So, he won't be able to withstand a vampire attack, nor will he be able to cast third-level spells. Do you think it's possible to complete the game without that?
Do you mean that, while replaying with your strategy, you'll just max out Sandor's mana?
In the first case, after maxing out his mana, you should immediately start
building Vampires and playing with their support, and then use the Vampire's attack
on the monk, and then head to the Fortress.
And in the second case, I meant that you can put Sandor in the boat on
the end of the sixth day if you replay my current strategy, starting
somewhere in the middle of the fourth day (specifically, you need to
defeat the Leprechauns with one Fairy near the Stream of Speed; this seems possible if you collect some morale, but I was defeating them with Sandor and therefore didn't have time to destroy the first Medusa outpost near the Sacred Fountain at the end of the day). Then,
you just need to avoid the Satyrs, i.e., simply bypass them
and again defeat the Cerberuses near the Shrine of Death 3 with a Fairy, and then defeat a group of Trolls and
a group of Medusas again with Sandor, but before that,
you need to defeat the Halflings near the Stable with Solmyr and speed up the Fairies and Imps,
but this is quite possible; somewhere near the end, Sandor should be joined by Vampires,
but they won't be able to get into the boat in time, but Sandor can jump in literally on the last
turn. :)
But this is a very difficult strategy; if someone decides to play it, I wouldn't
envy them. By the way, in the middle of the sixth day, it is quite possible to defeat
the Forge with a Fairy and a handful of Skeletons and buy Sticky Fluid there;
it can be very useful for Sandor when disembarking from the boat, as
he will be attacked by Harpies. :eek: