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Let me add a bit of lyricism too:
Let me say upfront that I will recount many events based on hearsay. At one time, in both capitals, a strong community of Heroes 3 was formed. And at some point, players realized that SoD by itself was a thing of the past. A goal emerged — to turn Heroes into a competitive discipline. Over time, there were discussions, and eventually Horn and his associates created the TE-module, which was primarily intended for play on fixed templates. Apparently, as programmers, they were inferior to the modern team of baratorcha, since the changes were made not through code but through scripts and the VOG platform, but their understanding of the game was excellent. Therefore, many ideas such as classes, experience, and others took root and were later ported into the WT version of the game. Accordingly, the players also split: the strongest and most proactive moved to the new version. The conservatively minded decided not to get involved in competition but to be "the big fish in a small pond." Among WT players, a firm belief took hold that prolonged stagnation in the SoD version leads to a player's degradation.
The WT version is not as universal as the SoD base and is primarily suited for large-sized templates. The fact of the day is this: none of the strong HL players I know who have proven themselves in any way have returned to the SoD version, except for two well-known individuals — RBW aka Troll_GR aka Zatayl_NT and Eddie, also known as Eddi, Billy, Lightsout, Wim-bil-dan, Ironmen, Mr. Win. This might give one pause for thought.
My conclusion (partly shaped by the discussions in this thread) is as follows: the SoD version, in the esports sense, is a corpse. Having some fun with friends over a beer — sure, please, go ahead and play some Jebus Cross, Anarchy, OK. But when there is a competitive process and battle — that's when it's time to put this object where it truly belongs. Baratorch, who miraculously appeared on the Heroes scene, decided to practice some unconventional medicine, trying to revive an object that had been lying in a deep freeze chamber. Alas, a miracle did not happen, although one wanted to believe in it. Based on this thread, one can already predict the future of the SoD and MOD projects, unfortunately.
Though, why speak ill of the dead?
Let me say upfront that I will recount many events based on hearsay. At one time, in both capitals, a strong community of Heroes 3 was formed. And at some point, players realized that SoD by itself was a thing of the past. A goal emerged — to turn Heroes into a competitive discipline. Over time, there were discussions, and eventually Horn and his associates created the TE-module, which was primarily intended for play on fixed templates. Apparently, as programmers, they were inferior to the modern team of baratorcha, since the changes were made not through code but through scripts and the VOG platform, but their understanding of the game was excellent. Therefore, many ideas such as classes, experience, and others took root and were later ported into the WT version of the game. Accordingly, the players also split: the strongest and most proactive moved to the new version. The conservatively minded decided not to get involved in competition but to be "the big fish in a small pond." Among WT players, a firm belief took hold that prolonged stagnation in the SoD version leads to a player's degradation.
The WT version is not as universal as the SoD base and is primarily suited for large-sized templates. The fact of the day is this: none of the strong HL players I know who have proven themselves in any way have returned to the SoD version, except for two well-known individuals — RBW aka Troll_GR aka Zatayl_NT and Eddie, also known as Eddi, Billy, Lightsout, Wim-bil-dan, Ironmen, Mr. Win. This might give one pause for thought.
My conclusion (partly shaped by the discussions in this thread) is as follows: the SoD version, in the esports sense, is a corpse. Having some fun with friends over a beer — sure, please, go ahead and play some Jebus Cross, Anarchy, OK. But when there is a competitive process and battle — that's when it's time to put this object where it truly belongs. Baratorch, who miraculously appeared on the Heroes scene, decided to practice some unconventional medicine, trying to revive an object that had been lying in a deep freeze chamber. Alas, a miracle did not happen, although one wanted to believe in it. Based on this thread, one can already predict the future of the SoD and MOD projects, unfortunately.
Though, why speak ill of the dead?
Земля нуля.
Все в ней нулево и кукольно.
Все в ней нулево и кукольно.