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I meant that it would be good to have several classes, but not exactly like in RPE. The classes should differ in the distribution of stats (%) and the chances of upgrading certain branches. That's enough. Perks and affinities can remain the same within each individual Faction.
Added 6 minutes ago
Plus, when it comes to NHF, it would be very good to supplement the classes with developed heroes. A level 1 hero with 3 perks is some kind of "underdeveloped" character, in my opinion. There are not enough differences between heroes, especially when new ones are added (the difference is only in the special ability). This is where classes would come in handy, along with the idea of at least 5-6 starting perks (different for each hero) at level 1.
Added 16 minutes ago
By the way, the presence of class analogs in G5 is a plus; ideally, there should be no more than six. Dwarves benefited from rune magic and new creatures (dwarves weren't even given different stats), and orcs benefited from war drums, war cries, and creatures. There are only 6 different combinations of 4 magics. If classes are to be made, then it should be based on some other idea that doesn't exist.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...