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ASW – Alternative hero leveling.

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#11
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Nargott
I meant that it would be good to have several classes, but not exactly like in RPE. The classes should differ in the distribution of stats (%) and the chances of upgrading certain branches. That's enough. Perks and affinities can remain the same within each individual Faction.

Added 6 minutes ago
Plus, when it comes to NHF, it would be very good to supplement the classes with developed heroes. A level 1 hero with 3 perks is some kind of "underdeveloped" character, in my opinion. There are not enough differences between heroes, especially when new ones are added (the difference is only in the special ability). This is where classes would come in handy, along with the idea of at least 5-6 starting perks (different for each hero) at level 1.
Skills and stats are like the building blocks of our hero. By initially laying out part of the "house," we will have heroes that are already geared towards something. We will have fewer choices for upgrading, and there will only be some kind of "fine-tuning." It would be better to strengthen all special abilities N times. I understand that with such ideas, it will be easier to calculate the game, and if you add some more ideas from WGE, then you can already "read" it. Why create a ready-made control system? Control should be acquired during the game. That's the point: the hero comes as a "dumb newbie," but fights in the finale like a real "hero." You are trying to create a ready-made figure from the hero to move it (like in chess?), but I want us to create that figure ourselves, as we deem necessary within the limits of what is possible.

Added 16 minutes ago
By the way, the presence of class analogs in G5 is a plus; ideally, there should be no more than six. Dwarves benefited from rune magic and new creatures (dwarves weren't even given different stats), and orcs benefited from war drums, war cries, and creatures. There are only 6 different combinations of 4 magics. If classes are to be made, then it should be based on some other idea that doesn't exist.
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