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#158
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crzq
Who and how will implement the disabling of morale/luck/unit abilities in these battles.

I have absolutely no idea how to implement something like that.

Dude, the fact that you have no idea — nobody’s arguing with that. And the fact that you’re not the one developing the mod — nobody’s arguing with that either.

The question is whether all this is even necessary? That’s more relevant.
crzq

Plus, for example, when the AI has a shooter, during a replayable quick battle with losses you can determine that it exists and immediately change your battle tactics, thereby reducing losses.


What a freakin' advantage!
crzq

And both with the AI and with neutrals, morale should only be disabled for the player.


I’ll tell you a little story.

I remember one guy accidentally ended up on the forum. So he played by his own rules (i.e., pretty much without any rules). He thought he was a very strong player because he’d played several thousand games on a local network. Just no equals, that’s all. Except for him and 3 other people. Yeah.
I convinced him to play by HeroesWorld rules. Because he really wanted to punish someone. To the question what are these rules for? — he said they’re stupid. I tried to explain to him that it’s for balance. After the first lost game, he started arguing that the rules are NOT PERFECT. They’re totally unbalanced, and a player can gain an advantage (sound familiar?) Since we were playing (XL 8mm6) Naturally with AI (barely convinced him) he started making such arguments: what if the AI finds some cool artifact, like one that moved from a guarded spot, Helm +6 all skills, or КЗ, КВ, blue hat, wings, etc., and then the player kills the AI and gets such an advantage!!! That’s unfair!!! What’s the point of these rules?????
They’re useless!!! It’s the same game with or without rules!!! and so on
And playing with AI the way you play is a sin!

I say, well, what do you think the probability of that happening is, and in how many cases would it actually help?

I tried to convince him every which way, but unfortunately I couldn’t.

Does it ring a bell?
crzq

And please bump the topic about allowing/mandating the use of files during generation that cancel the generation of obelisks, hill forts, etc. — it’ll also save time.

Plenty of people already use them, Waffle for example. They just don’t advertise it much, since HeroesWorld rules forbid it, but he doesn’t play on HeroesWorld — he plays with players :D So he’s allowed. But that’s not a cheat, god forbid, now quick battles on the other hand... :D
crzq

P.S. Just now cleared 30 archers with a level 0 hero — took about 25 seconds.
Multiply that by at least 50 (that’s how many such battles there will be) and then by 2 or even 3 — the slowpoke coefficient. There are people in our hero communities who are affectionately called slowpokes. Taking +1 Attack for example or +1 Knowledge sometimes lasts a full minute. And in battles, oooh, how they love to think... like a horde of skeletons.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того

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