Leader, I treat you with respect, but I do not respect your words.
If you cannot make a simple logical conclusion — how can we find common ground in our opinions?
I asked you to reply point by point; it's obvious that your "logical conclusions" are unclear to me, which is why I asked for a more detailed response.
There are interface changes, and there are gameplay changes. And the party's policy is this: gameplay is the same for everyone.
Stop. Stop. And here's the answer - the party's policy But what exactly is the cheating? — the question remains open for me.
I don't think this argument interests me any further.
This argument is NOT interesting to me AT ALL.
But I have to deal with it
I already mentioned the fact that Bari's policy is that the game should be played on equal terms. Thus, getting different features (including re-playable quick combat) on different sides — won't work. But, hopefully, soon it will be possible to use all the interface and convenience features in the game.
The party's policy
Credit must be given that it doesn't save the opponent's time. If we're talking about saving real time, the game itself consumes your life's time. But if we're talking about saving in-game time — that's a great injustice towards the opponent.
Nonsense. An even greater injustice is the quick transfer of troops, artifacts, and splitting the army into single units. For those who have SoD. In that case, just stick the resolution change into the base version, and all the perks, including army transfer, into the latest version :D
And then only 10-15 people will play the Mod
Secondly, in some battles, even with a bug-free quick combat, the AI wins contrary to logic, and many dishonest players will use this fact to sway the battle result in their favor. Such battles are rare, but they are still worth attention.
This is where you should have started! That the bug-free quick combat isn't actually so bug-free. It also contains bugs. I wouldn't have written those long-winded texts in ariputra-style.
Furthermore, re-playable combat allows you to roughly gauge your strength against a particular army; in doing so, we get extra game information earlier than the opponent does; moreover, the opponent only has that option in the case of a manual battle and, possibly, serious losses.
Well, that's nonsense! I don't understand—are you a noob yourself or just making things up?
For clarity: let's say you're on week two with an army facing a trogged Griffin Conservatory, you quick-combat, and it's maxed out, and you get wrecked. Question: HOW CAN THIS HELP YOU??? So you know it's a max con. So what? Can you add troops to your hero, or refuse the battle entirely???
Another important point: being able to allow yourself to play a difficult battle on quick combat without magic, if the losses are acceptable or there are none at all. The bug-free nature of quick combat has not yet been fully investigated and requires much development, but right now that's not the point.
That is exactly the point! That bug-free quick combat = still buggy. Just not as much as the original.
In 90% of cases, an average level hero with average stats loses an angel in a level 3 con if they attack and fight manually (talking about a battle with at least 5 angels without cover, otherwise losses could be greater). However, quick combat has its own opinion on this; in some situations it manages to win without losses (apparently due to morale or something else, I haven't looked into it), naturally such a result is acceptable.
"Bug-free quick combat" is written above.
My question regarding quick combat is resolved. You riled people up with the word "bug-free". And misled them. Even though it is not such at present.
The opinion that people will use this for "unfair purposes", that there will be fewer losses, that noobs will play better - is nonsense.
Agreed. If you're a noob, it won't help you. I remember noobs coming to the forum who cheated with 1000 skeletons at the start of week two and still lost :D, one played with Britvochka. And I once ran into someone who drew 40 wyverns from the air, and resources of course. And it didn't help either.
ps. The stories about everyone ganging up on Baratorch, not appreciating someone else's work, and pulling the blanket over themselves - is nonsense again. Everyone respects and values this product and the HD creator's work, but they want to make it even better and insist on truly revolutionary and necessary things. Nothing more, nothing less. Striving for improvement is standard practice.
Again +100500. I see these discussions in the online community, weighing all the pros and cons of this innovation. Whether it will break the balance of the rules, etc. And if everyone reaches a common denominator so to speak, then we will ASK Baratorch to implement it, but not boss around, point fingers, spit, and the like.
These are analyses at the players' level, not instructions for the creator.
I have a proposal. Since it has turned out that bug-free quick combat is still buggy. Could we perhaps connect the quick combat algorithm in the tactical phase? Since they are different.
The topic is fire :) The very fact that such a contradiction of opinions has erupted shows that quick combat cannot be made one-sided.
Please, let's avoid this herd mentality: everyone went, so I went, and what about me? Well, I'm just like everyone else!
Imagine an abstract situation - a world championship is underway. A player from, say, Albania, who doesn't even know about the existence of the mod and re-playable quick combat, is playing against an HW player. And our player, without the opponent's knowledge, will be using quick combat. Is that fair?
Let's imagine this situation to the end. If this player from Albania plays SoD, and we play the HD mod, would that be fair? Obviously not.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того