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Social poll.

#152
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Kilgor
I'm asking again, what obvious advantage would a player have by using a one-sided, replayable, bug-free quick battle?

Who and how will implement the disabling of morale/luck/unit abilities in these battles? Plus, for example, if a unit has an arrow ability, during a replayable quick battle based on losses, it can be determined that it exists, and the battle tactics can be changed immediately, thereby reducing losses. Both with the computer and with neutral units, morale should only be disabled for the player. I have no idea how to implement this. Also, please raise the topic of allowing/requiring the use of files that disable the generation of obelisks, healing forts, etc. when generating maps – this would also save time.

P.S. Right now, I was able to clear 30 archers with a level 0 hero in approximately 25 seconds.

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