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#142
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baratorch
Those who support one-sided replays say they don't see any arguments why one-sided replays are considered cheating.
And I haven't seen a single argument why replayability should save time! After all, quick battles that cannot be replayed, i.e., instant battles, already exist!

Lider1, you didn't answer this question. And this question-and-answer exchange is, in fact, key. Arguments like "you don't understand the game mechanics" and "you're not a professional player or a tournament player" are truly weak because they relate to the person, not the arguments.

The fact that you will manually fight every battle without replayability says a lot.
For example, if you have a replayable quick battle, you fight some battles quickly, while your opponent, who doesn't have a replayable quick battle, doesn't. This means that you not only save time but also save mental energy (which is required even in the simplest, most crucial operations) and reduce the likelihood of errors (due to misclicks, inattention, or something else), while your opponent doesn't have that opportunity.

I agree that the ability to quickly redeploy troops and separate individual units is unfair to those who don't have it, but this is absolutely not an argument in favor of the idea that one-sided replayability is not cheating, i.e., is fair.

A simple example. Yesterday, I was playing a fun game, and on the road, there was a block of 20-49 archers; I estimated that there were no more than 30 of them. I took 2 Efreet and, using a replayable quick battle, defeated them in 1 second. The same thing happened with 2 blocks of Lizardmen. So, instead of 3 battles, each of which would take about a minute (first, I would wait, then attack the archers, and slowly kill them), I defeated everyone in 3 seconds with a quick battle! Without a replayable quick battle, I wouldn't have done that because: what if there are 40 archers? The probability is low, but Heroes is a game of chance, and 40 archers could defeat one of my Efreet in a quick battle.
Regarding mental strain, yes, an opponent without quick battles will put more strain on their mind, but how much more? By 1%? Because simple battles don't require much thought.

Regarding the question for Lider. Create a bug-free, replayable quick battle, and it will be more advantageous to fight manually in all parameters except time, i.e., the quick battle will not be able to produce a better result than you can achieve by replaying the battle manually; at most, it will be the same.
ICQ 245338291
Ник в лоби - Kilgory

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