It should be acknowledged that this doesn't waste the opponent's time. If we talk about saving real time, then the game itself consumes your life time.
Which can be saved with a replayable quick battle.
And if we talk about saving game time, then this is a great injustice to the opponent.
Who can set up a replayable quick battle and save not only their own time but also mine.
Secondly, in some battles, even with a bug-free quick battle, the AI wins against all logic.
This means that the quick battle is not bug-free and needs to be improved.
Or that you have problems with logic and this battle can be won.
Furthermore, a replayable battle allows you to roughly assess your strength against a particular army, thus we get extra game information earlier than the opponent, moreover, the opponent has such an opportunity only in a manual battle and, possibly, with significant losses.
What does this mean? What is the informational advantage?
I attack with five angels against a squad of 1-10,000 troglodytes using a quick battle.
I am told "you lost five angels, do you want to replay"?
What information did I receive that gives me an advantage over the opponent?
About the size of the army? I get this information in the very first second of the battle manually.
What is the advantage?