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I think many people here write, but don't read. There was practically no opposition to the replayable quick battle in SoD. The opposition was to its unilateral inclusion, because it can give a real advantage – some battles are fought with such minimal losses that a human player cannot repeat them (e.g., archers, the chance of morale is low, but it exists). Would you play chess, for example, if your opponent had a 1% chance of resurrecting (or surviving after the battle) a pawn? The probability is low, it may not happen, but it exists.
I may be wrong here, as I haven't played with the replayable quick battle, but a human player can repeat battles won by the quick battle without losses in about 10 seconds (flew in – killed, just like in auto-battle). How many such battles are there per turn in SoD, starting from the 2nd week? Let's say there are 6 per turn on average – that saves a minute. Over three weeks, that's 21 minutes. Please don't compare this to the number of battles in WoG, the pace and timing are different. More time will be saved here if turns are passed faster, rather than moving around the map back and forth when the heroes have no mana left and there is nothing to build in the castles (and this requires hours of Fisher time).
2 Kilgor, in the future, I will gladly play with you with the bug-free, replayable quick battle enabled, even if it is disabled on your end.