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Final campaign - "Too Bright for Darkness [Campaign 7 - Mission 2]"

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#23
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Yeah, a rather harmless feature stopped working (although moving so quickly, you can manage to develop quite well before the first growth, including dealing some damage to nearby enemies before they start buying their growth), and various crashes in battle seem to be becoming the norm.

That's the thing, I also feel bad for the army.
When I attack the villains, they cast mass spells, but when the army consists of 1 unit of cyclops, there are fewer losses than with a mixed army.
1 unit is easier to heal than a bunch.
Now I regret not learning Drain Life, because in any case, Sandor is a

Moderated: PROFANITY in the message

terrible
mage, and he heals poorly, so I lose cyclops in battle.
In just 2 battles, their number dropped from 23 to 9.
And there is constantly not enough mana.

A mixed army only attacks neutrals, where you can slow down the enemy until reinforcements arrive.

I don't have any heroes who can summon elementals to use as cannon fodder.