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#76
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Kilgor
Sure, no problem, just fix it! Let the mages cast spells, let the archers shoot accurately, let the ghosts drain mana, but leave the principle that quick battles should be replayable. And as for the two battles, that's nonsense; if a battle is truly serious, no matter how high the morale, the quick battle will result in greater losses than if the player fought it manually.

Where do you see a cheat or even an advantage after that?

Once it's fixed, then I'll call it not a cheat, but an advantage. Regarding the two battles – it's not nonsense, but a fact; serious battles don't happen that often. Haven't you ever had a situation in War of the Throne where, in the first week, you win against groups of Kolpak, elves, etc., using quick battles without losing any archers, even though you wouldn't be able to repeat that manually?
Oelm
so there's no point in continuing the discussion with me.

But I really wanted to continue the discussion with you, I can't resist :).
My arguments, if you haven't noticed, are against a replayable quick battle that works one-sidedly. I have nothing against the quick battle itself, as it is presented, for example, in War of the Throne, although I do think it is a little unfair to the mobs.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.