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Here I am, a newbie. Heroes 3 is a turn-based game, and turn-based games are inherently boring because everything in them is linear. BUT in Heroes 3, there are pluses: 1. Random templates (immediate advantage for someone, and the fog of war hides not only the opponent's position but also the very content of the map) — a clear plus and a difference from Warcraft/StarCraft (well, those aren't turn-based, so it's not appropriate to compare, but let's say on a certain map, a Human/Elf player has several strategies against each race), and a HUGE plus is the morale of mobs — that's the real essence!!! Because if you're playing as Castle with valkyries and you have 22 Marksmen and ~28 Pikemen, and you attack 20-49 (30) Upgraded Wolves, and they run, get morale without waiting, and cut down some of the Marksmen and block them — that, in my opinion, is the real essence, and it gives the game dynamics, so to speak... And so you think: should I attack them or not? And they're guarding something you need! And you, say, "pay" 6.75% (~12% corrected.) (3 stacks with a 2.25% chance of morale for each (the total will be slightly less than 6.75%, I calculated roughly)) and this already slightly resembles poker... I don't know, but if everyone switched to wt, I'd most likely leave HeroesWorld (I'm lying). (I have nothing against wt players; they found something in wt — for me, it's stripping all the fun out of Heroes 3.)