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CIS-13 in Minsk – it’s winter!!!

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#45
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Why make a fool of yourself and double down by rambling about things you don't understand? Why, without showing anything at all in BT, did you start lecturing with such pathos on the theory of BT gameplay? I suggest you justify the imbalance of castles, for example. And generally, maybe everyone should just start playing like Maretti without DD or fly. And then, it's nothing but balance and panic...

It is obvious that in HL maps, BT is stronger, better, and more skillfully tuned. Everything else is just talk for the poor.

I won't write on behalf of everyone like the previous guru, but IMHO—what specifically repels me from SoD:

The impossibility of rebuilding the GM on large maps.
No chess timer.
No quick combat.
Domination of Earth Magic. If you have it—you're golden; if not, there can be big problems.
Necromancer (IMHO—stupid grinding of neutrals is for anti-heroes)
Cheat artifact—the red orb (which kills the intrigue in 70% of final battles).
Cheat artifacts: cloak and medal.
Cheat artifact boots—giving 600 mp.
Logistics units walking across half the map with a full set of artifacts at levels 20+.

I will intentionally not write about the pluses of BT created specifically for this version (such as mirror templates).
Земля нуля.
Все в ней нулево и кукольно.