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And what a stupid spell system! You, Magnus, seem to be a fan of TES, and there you could create your own spells, so give players the same opportunity. Maybe players want to have some unique spells of their own...:smile16:
They exist as abilities. And then I decided to adapt it to Heroes 5, so that there would be order and everything would be organized. Knight, how many posts have you written in the RPG? Have you even read it? And why use the plot from Heroes 5 when there is already Tengro RPG? It's based on Heroes 5. And Knight, you've been released, and you're still going too far. You're turning the RPG into something completely different. There's no plot, just constant humor, and it's starting to get boring. Knight, you don't like the RPG because it's my RPG. You haven't even looked at it, but you're still criticizing it. Joe, I'm level 2, and he's constantly getting dragged around and killed.
But the main bug is that the GM, Magnus, can't handle his responsibilities! He decided not to take any more GMs and do everything himself!!!
I could take on assistants, but remember the history of the world, when there were two commanders in the army, one said one thing, and the other said another, and as a result, the army lost. And an example of this is Tengro RPG, there are many GMs, they work well, but there are cases when one approves, and the other forbids.
And there are too few hero classes... Why adapt everything to "The Boot"? We need to add something from the third game, for example, alternative classes like Knight-Cleric, Necromancer-Death Knight... this is still an RPG, not a strategy game, it should be much more diverse... In short, the RPG urgently needs patch 1.1...
It's just that the development is going along the skill tree in Heroes 5, and this would lead to imbalance. I was thinking that when leveling up in factions, you could get monster abilities, like combat skills or poisoned arrows for assassins