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Current questions and answers regarding the map editor.

#1959
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The city changes, but it doesn't collapse. It remains a human settlement. Here's the script: function susha(heroname) OpenCircleFog(8, 25, 0, 20, 1); TransformTown("sts1", 0); RazeTown("sts1"); Trigger(OBJECT_TOUCH_TRIGGER, "musha2", nil); end; Trigger(OBJECT_TOUCH_TRIGGER, "musha2", "susha"); The map opens, the city transforms, but it doesn't turn into anything and doesn't collapse.