Played in two sessions, using favorite rules. Got a good army at the start, so I didn't bother resetting. Near the Castle, there was wood behind the scorpions; on 112 I burst into the teleport and realized I had hit the center. There was a 1k cons own. To clear the chest, I rushed the group of gargoyles with two dwellings of monks; it was a max lot, lost some stacks, but since I had upgraded birds, the cons fell almost without losses. Then I immediately broke through the guards to the center, planning to rush; I took Pandora for the red imps and positioned myself at the passage to the opponent. Meanwhile, the army broke through to the corner treasure zone and picked up a 2-2 sword. On 116 it turned out that my "papa" was spotted from obs and was being chased by Clavius. After some thought, I decided to try playing without resetting upon encounter, even though I lost -2 days of development. At home, ogres with birds were stationed in the Stronghold. On 121 there was a trap: a Nagash-style fight with 20+ nags; I couldn't handle maxes, so I set up a complex chain to check the same Nagash-fight on the next turn—if it turned out to be large, "papa" would break in the cons for checking and to learn magic, after which everything would be gathered. But the Nagash-fight was only 20. I took it immediately and broke Crag back home to take the hive behind the scorpions. After that, I returned to the center and took the cons for three angels. Marik found three libraries in the corner treasure zone, so I built GM immediately. The opponent wasn't pressing, so meanwhile I did a loop through the roadless nearby treasure zone, picking up gloves, naga-bank, and cyclops; on 127 I had to choose between building a Castle or buying out Syra and the scholar. I thought Haste would be more important, though as it turned out, no GM gave acceleration). Crag broke through to the libraries; I kept a chain to the center so that in case of attack I could defend with parameters and magic. I returned and continued clearing the roadless area because I found bracers and necessary artifacts there. In the Dungeon's GM 5 they give flight. From then on, everything fit perfectly: Crag pumped wisdom, broke into the dungeon, then went home and finally took the utopia in the sands with flight on the penultimate cell. There were wings; at home was a castle. I counted cells to see if I could reach the swamp opponent's castle with growth; it seemed to work. But for some reason I got distracted by the cyclops-den and almost didn't make it, but on the last move, I finally grabbed it. Then via a chain across half the map I took the far hive, returned the angels to Crag, and left the rest of the army with wings to Nelke, who gets Loshok out of prison and he flies into a probable treasure zone. Three utopias are visible from obs; Crag flies blindly into the dark, finds a cons, and stands on it for breaking. Marik runs with angels into the opponent's necro-treasure zone, while Isra arrives at the dungeon village with some trash. Loshok with wings kills her; there Crag buys himself out with 3600 MP and takes two utopias in one turn. I got DD, КЗ parameters. Then I gathered power, upgraded vamps, built a fort and transformer in the necro-village, collected everything and went to seize the blue castle. Added more vamps there, then scouted the cons—a Nagash-fight—and through viewing caught Galthran; 1200 skeletons didn't inspire much fear. After realizing there were no magic restrictions, I decided to play FB via imp and resurrect.
Thanks for your time.
Все в ней нулево и кукольно.