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Heroes 6 - Discussion

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#8086
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For example, a fire spell with improved magic could create an explosion upon impact and burn nearby units.
That would be a real disservice. All blinding-type spells would immediately become useless, or you would have to skip turns to avoid hitting the blinded unit. We've already been through this when we accidentally shot our own army with our archers. However, it's certainly worth considering this direction.
There's absolutely no point in a hero skipping turns. After all, they could at least restore mana for skipping.
We can come up with all sorts of ideas, but the developers treat their game like a cash cow, not a work of art.