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The next stage in the anti-cheat system involves text files (tables):
1. Option: Make the text files load from a host (easier to implement).
2. Option: Make it so that before the game starts, the values in the text file tables are compared, and a warning is issued if there is a discrepancy.
(More complex to implement, and the text files still need to be transmitted over the network for comparison).
I chose the first option. Does anyone have any thoughts on this?
And another important question: Which specific text files need to be included in the anti-cheat system? How can they be used for cheating purposes?