Good afternoon!
Please tell me, do battle scripts work in Multiplayer? I've heard for a long time that they don't work, or they work but not quite as needed. I haven't written any of them myself, so I wanted to know - is it worth learning about them?!
1) Some scripts can be used in battles and in multiplayer, but it’s difficult to bind them to events on the arena in real time as you would like (either they don’t work, or they work poorly).
2) During online simultaneous play, the likelihood of desynchronization due to these scripts increases; save files may break, and the TalkBox function also breaks them. (They say this applies to regular network games too, but I don’t know for sure).
3) I conducted experiments to diversify the NHF mod. But I couldn’t achieve adequate control. So I abandoned this hopeless endeavor. If someone manages to achieve good control with a normal response time, that would be great.
4) It’s a pity that the hero’s army decreases at the end of the battle on the global map, rather than during the battle. You could increase something for the hero directly in the battle with a delay from the global map: for example, mana. But the delay gives different results on different computers :(
5) When trying to use battle scripts, the console complains about them, saying that they cannot be used. If there was a relative time delay for the game process itself, not the processor, maybe something would work.
P.S. A thousand devils! (this is the one-thousandth message on ХВ) :)
GiveHeroBattleBonus
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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