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Chingis

1. Could you please explain in more detail what, where, and from where?
2. Where did the number 24 come from? Why should we divide by it?
3. Do the percentage figures represent the probability of a negative or positive morale outcome?
4. Why, with +3, do we divide the number 3, and with -3, do we divide the number 6? And so on.
Morale/anti-morale is one of the key elements of the game's balance.

There are many such elements, and almost all of them are tied to probabilities. The developers determined the probabilities of one outcome or another through testing, as part of the balancing process, so that on the one hand, the phenomenon would be significant (I don't think anyone would ignore anti-morale), and on the other hand, it wouldn't be decisive (imagine a 30% probability of morale appearing – that would be a game-breaker).

So, they probably decided to settle on these values, and anti-morale is statistically a more frequent phenomenon than morale, given equal absolute coefficients – they probably deemed it necessary to double the probability coefficient for a negative outcome. That's all. As for the internal calculation mechanism they used, we can't judge that. It's hard to say whether it's logical or not, especially since we still don't have reliable and complete information.
AlexSpl

About the appearance of morale and luck...
Hasn't anyone disassembled the executable and figured this out yet? Or does the person who did prefer to keep the secret? :)
vbn
Anyone can disassemble it.
But only an experienced programmer could understand and interpret the resulting assembly code. But even then, it's not guaranteed that they would succeed 100%.
That's the point. It's an enigma.

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