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In this case, it wasn't like that. The only thing Tox was guided by when making the decision was Hama's status, in case the Winner checked him (but he didn't). That's how I understood it.
Okay, fine. Those who believed were wrong. The Mafia deceived the town, everything is correct, what's the problem? And you didn't give a modkill, so the situation is just funny, but you gave one to Orton.
Why? It's obvious.
Because you're taking phrases out of context and responding to them as if they were separate messages.
Everything is well thought out.
It's noticeable. Five pages of discussions about the balance of the rules and condemning players, it's all very well thought out.
No, the rules shouldn't be different for each side. They shouldn't regulate the game balance for each side, otherwise it will be detrimental even at the stage of creating the setting.
I still don't think that the Mafia should be strengthened because of this. It's possible to prohibit the town from doing something, but allowing the Mafia to do it would be incorrect.
The Mafia knows each other, communicates with each other, makes decisions collectively, writes common notes, and has a common quota for Night Actions. Isn't this a set of individual rules that define and regulate the game balance? What's incorrect about it?