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Okay, then the town reveals its roles, and then, based on the results of the night actions, confirms its reveals.
Read above.
Not to lie, but to clearly reveal another's role.
Not better. The rules should not differ for different sides.
Of course, they should. They already differ due to the specifics of each side. But, as I wrote in the previous post, they should be well-thought-out, and not result in a modkill for everyone due to the introduction of a new rule.
Many people reveal their role to some extent. But if we are talking about Tox's merits, it was he who started the practice of fully revealing a peaceful role when it is being accused.
Does he reveal his role with "hints"? The moderator cited messages from Tox and Neyra, said that Neyra deserves a penalty, and you disagreed. I also think that she doesn't deserve it, but a modkill is not given for such ambiguous hints. It is given only for the kind of reveal that Tox does, and which no one else resorts to. Well, today there was Orton, a newbie from other forums who made a mistake, that's a big deal. Every game, new players come and are surprised by the local rules. So, I don't know what "started" with Tox, but most players play normally.
If you like reveals, false reveals, and pretending to be other roles, then go play psychological mafia, what's the problem? Don't mix everything together. In Werewolf, negative actions can be countered in other ways: by framing someone with false evidence, with night actions/skipping actions, etc. Here, the point is different: the town should not be allowed to give obvious hints about its roles - this is what really makes it difficult for the mafia to confuse things.
You go play psychological mafia if you don't have any problems. But the players do have problems - the inability to come up with normal rules that would work and not cause arguments after the game. Players are constantly coming up with new moves and methods of play, so the rules have to be adapted and expanded, it is wrong to blindly stick to one set of rules. If the mafia also gives "obvious hints," it can successfully deceive the town.
Does "Adept" break the game?
Read above.
In theory, yes. Ideally, if you pretend to be a role by building it only through your own behavior, then why not? But it should have nothing to do with hints.
I didn't understand the thought. If the mafia pretends to be a role, then it doesn't do it randomly, but has several confirmations and interpretations of the move or newspaper in its arsenal, otherwise it will be exposed. So, a hint without proof is worth little, whether it comes from the mafia or a town member. Any town member who naively accepts a hint has every chance of naively making a fool of himself.
It is precisely the fact that the restrictions work in both directions that increases the likelihood that a violation of the rules will not affect the course of the game.