how to CONDUCT battles directly.
General principles of conducting a battle are possible.
In all cases where possible, testing and development of complex battles is carried out even at the reconnaissance stage.
As for the battles themselves, there are 3 types of solutions:
1. The key to the solution is outside the battlefield; it is prepared in advance and, by the time of the battle, is available.
Examples: the enemy army consists of 999 archers. The key (on this map, for example) is the expert spells "Forgetfulness," "Slow," "Spirit of Despair," 200 mana, 10 of our snipers, and a cart. All these devices are gathered in advance, and in these cases, 63 attempts will not be needed.
The key can be anything: artifacts, spells, special units, hero skills/parameters, his specialization, etc.
2. The key to the solution is on the battlefield.
In this case, the key can be: the terrain, the characteristics of the enemy units (their speed, 2-cell size, etc.), and the tactical pattern of the battle. It is in these cases that, as a rule, these 63 attempts are required. During these attempts, we try to find that narrow path where we can most effectively use the folds of the terrain, the clumsiness of 2-cell units, the creation of pockets, shields, distractions, etc.
3. A mixed option.
If the winning solution lies in this and only in this area, then finding it is the most problematic. But the results can be simply incredible. A characteristic illustration can be, for example, a battle in a garrison, conducted by DmitriyAS. In it, the player used a gorgon against azure dragons, a snake to weaken the first volley of liches, and from attempt No. X, he found a way in which the azure dragons move in on the first turn but, for some reason, do not attack our stack; he found an obscure but the only correct scheme for moving around the battlefield, etc., etc.
And as a result, he won a battle that looked absolutely impossible not only for beginners but also in the opinion of experienced players.