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#1344
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Why? Have you never had alliances in your Mafia games, like "we won't kill you for two turns, and you help us take down that guy over there"?
Of course, there was that in the Winner game. Someone told Ment, "You eliminate Asajj, and we won't hang you right away." :D Isn't that an alliance?
I don't think this is the right approach.
There are 4 teams and 2 neutrals.
In Mafia, the town is not a team. As a result, they need to unite, but based on the daytime game, trust in posts, and not through reveals.
Just like here, each role has its own characteristics (called "passives" and marked with *) and a set of stats (personal and team (racial)), which are not marked in any way. The difference is the health reserve (HP). When attacking, the player does not die immediately; a certain amount of HP is deducted from them, depending on the attacker's stats. When HP reaches zero, the player is sent to the grave.
I've seen this somewhere... in Heroes of Might and Magic


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!