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We defended against all restarts, built air defenses, got a stable, a couple of hidden bunkers, a decent starting army, and a Necromancer. On turn 112, he had an expert Necromancer and defended against a Necromancer's cloak, broke through to the grassy secondary resource – very promising, but the opponent didn't manage to negotiate with the Dwarves; thanks for the game.
By the way, if HellLighT hadn't taken 113, the game would have been interesting (the Angels would have definitely appeared on turn 1 and fully bought out on turn 121-2 – there were 13k on turn 114 and 7-8 heroes, and he broke through many blocks on the secondary resource without losses). But in the second game, he got unlucky when one stack of Dwarves was closed off by an Archer, and I lost the pick 10-20. Then, I broke through to the first secondary resource with the loss of all my picks. And then, with 23 Marks and 3 Picks, I couldn't kill 90 Zombies. I shouldn't have tried to rush; maybe if I hadn't touched the Dwarves, it would have worked out.