In other words - the rating for you is like your space races, which you admired somewhere and now wish to see everywhere...
So I consider the dispute closed :) We initially set different goals and both achieved them in a sufficiently correct way. Congratulations to us both! :) And five pages of flood are the price of the question...
1. (IronAxe) The rating is not elastic and instantly reflects all changes occurring in tournaments, correctly showing the current short-term situation, however it depends significantly more on the results of specifically the last completed tournament than on the results of previous ones...
Moreover, my system is not to blame in this situation. People played; it only reflects what happened. Furthermore, it doesn't grant any additional bonuses to leaders or underdogs—everything depends on the players themselves. Learn to play better - show Walkthrough results closer to the leader and bring your rating closer to the leader's rating - that is its motto.
The victory of an average player in the last tournament will almost always put them in first place, but only until the next tournament, unless they win it again.
Under your system, however, Mozay reached second place, and along with him a couple other players overtook Radik. So you've mixed something up here :)
But I agree again that this could happen under my system too, if a player won the last tournament by beating all participants dozens of times faster in days, and the rating would reflect their surge because it is the Current Rating. But why did Mozay jump so sharply under your system? Simply because he took second place, even though the result in days was mediocre.
Because even second place does not guarantee him a high result.
However, it should be noted that rating decay always proceeds at exactly 10% of the nominal value, and therefore such a situation can often be observed where, based on tournament results, a player who achieved a decent result will see a decrease in their absolute rating.
Speaking of a player with a decent result, AmberSoler means the place they took, not how fast the player completed the map and how far behind the leader they were in completion time. That is, if the leader finished in 50 days, and another player finished in 500 days but still took second place, then in AmberSoler's opinion - that is also considered a decent result. Well, I fundamentally disagree with this, which is why I made a different rating calculation system. We seem to be done with mine.
2. (AmberSoler) The rating is elastic and distributes the result more evenly among players. i.e., it gives a bonus to a player who achieved a high place in the tournament (even with a large gap from the leader -- IN DAYS -- ), ...
but the price for this is the cutting of the tournament rating in case a player took one of the last places. Last place in a tournament brings the player a loss of 50% of their tournament (but not current) rating. However, as a rule, this amounts to no more than 10 nominal points.
Just to linearly level the rating for others and raise it for the top half of the tournament table, whose players—even with a large gap from the leader—took second places?
Correct, because after each tournament the rating is stretched linearly in different directions - Leaders get a bonus increase in rating, and underdogs get a bonus decrease, depending on places taken and without considering days.
A feature of this calculation variant is the fact that to significantly move the position of the current leader, winning one or two tournaments is not enough. This process will be difficult, unlike the previous calculation variant, but on the other hand, it should be noted that the current leader also spent considerable effort in their time to achieve a high result. So, its relative stability can be considered a deserved reward.
So, we have two balanced systems, but pursuing opposite tactical and strategic goals.
Because AmberSolera's tactical and strategic goals are already being shaped into dolls and grails on the resource. The tactical and strategic goals of my system are the prompt reflection of current reality. Without artificial bonuses for anyone. Even if it be a NOVICE.
I am not saying that AmberSoler's system is bad. It is good. Perfectly suited for awarding grails in tournaments. And much from it can be added to my system, but only not by simple addition of two components, and then dividing by 2. But since our tactical goals were initially different, as AmberSoler correctly says, the formula never developed in that direction. Maybe this will be done later.
There is no bad or good rating. There are only different ways of transferring tournament results to the general balance. Both ratings use the results shown by players to calculate coefficients, and there is not a single unjustified number.