External dwelling 3, decided not to reset.
Immediately aimed for light with fire protection, as I expected chaos from the wizard and a Castle assault with earthquake and stomp.
Generally, things were going fine, except I wasn't given evasion by level 20 (and damage was accordingly), mass haste was stubbornly denied, but there was mass bless. With this set, I pushed into the treasure zone; every battle was on the brink of life and death, there were several loads until I got resurrection in max Dragon Utopia. Meanwhile, the wizard was doing great and had native secondary skills. On day 5, I triggered a week of fever and thinned out the wizard's meat slightly, then went through the mini-treasure zone and the opponent's treasure zone, and on day 6 captured the wizard's empty Castle.
I personally went back into the enemy treasure zone to the mentor to hunt for mass haste and evasion; I eventually caught evasion, but no haste—they gave me a cat instead.
At the end of day 7, the wizard returned to his home town on his own and attacked Jez at the gates. Battle in the field, the wizard moved often, cast darkness, but the berserker shield + dwarf boots + demon -20 staff saved me.
Thanks for the game!