Hi everyone, it's been a while since I've been here ).
I'll post the step-by-step replays tomorrow, everything's at work ), I didn't even manage to grab them.
For now from memory: with Crag Hack after the Knowledge Stone and army: unicorn, all centaurs (including those from Yennova), Troglodytes and eyes (from the lord from the tavern) I flattened the Dwarven unicorn guards. I remember the most optimal option was when the remaining 4 or 3 unicorns after 1.5 rounds (I don't remember exactly) blinded my horned one, and I was essentially finishing off the remnants. Then I bought 2 more horned ones, then upgraded everything (or not) and with Crag Hack tore apart the harpies guarding the box. That also went easily, but I took screenshots just in case to restore it in memory later. Next, Gelu - Stronghold, on the way, the helper destroyed the Wizards. From the Stronghold, Gretchin runs out with 3 horned ones and spends the night with a Sniper after two level-ups under the Dwarven monsters, and Fiona runs out in the same direction to scout the opposite shore for a successful Levitation. Gretchin's first level-up gives Mysticism, and as a result, on the second day he has 12 mana, exactly enough for a water walk. Next, we take the Summon Boat scroll. We return to the start. Using the transparent ponds, we summon a boat with Sylvia and jump into it near the water mill; on the way, we level up at the Knowledge Stone to Advanced Navigation.
On the second day, we collect the thunder, exchange the monster for a Gorgon, use the Gorgon to headbutt the rusted ones (had a tough time), buy out the rusted one and finish.
Initially, I planned to capture the Dragon Utopia too, and visit the Library with dad, but somehow it wasn't meant to be.
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