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7th Interportal Tournament of HMM3-OFF: "Earth Magic"

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#105
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Hi everyone, it's been a while since I've been here ).
I'll post the step-by-step replays tomorrow, everything's at work ), I didn't even manage to grab them.
For now from memory: with Crag Hack after the Knowledge Stone and army: unicorn, all centaurs (including those from Yennova), Troglodytes and eyes (from the lord from the tavern) I flattened the Dwarven unicorn guards. I remember the most optimal option was when the remaining 4 or 3 unicorns after 1.5 rounds (I don't remember exactly) blinded my horned one, and I was essentially finishing off the remnants. Then I bought 2 more horned ones, then upgraded everything (or not) and with Crag Hack tore apart the harpies guarding the box. That also went easily, but I took screenshots just in case to restore it in memory later. Next, Gelu - Stronghold, on the way, the helper destroyed the Wizards. From the Stronghold, Gretchin runs out with 3 horned ones and spends the night with a Sniper after two level-ups under the Dwarven monsters, and Fiona runs out in the same direction to scout the opposite shore for a successful Levitation. Gretchin's first level-up gives Mysticism, and as a result, on the second day he has 12 mana, exactly enough for a water walk. Next, we take the Summon Boat scroll. We return to the start. Using the transparent ponds, we summon a boat with Sylvia and jump into it near the water mill; on the way, we level up at the Knowledge Stone to Advanced Navigation.
On the second day, we collect the thunder, exchange the monster for a Gorgon, use the Gorgon to headbutt the rusted ones (had a tough time), buy out the rusted one and finish.
Initially, I planned to capture the Dragon Utopia too, and visit the Library with dad, but somehow it wasn't meant to be.
DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
Различие офф-лайна в Heroes II и Heroes III.