1. The Mage Guild is always right.
2. If the Mage Guild is wrong, see point 1.
3. The Mage Guild is Drakkoshka. For distorting the nick to something like "Drakoshka" or similar, the entire side the offender played for will be modkilled on the spot with particular cruelty.
4. It is best to ask any questions immediately, preferably in the thread. The same applies to suggestions and comments regarding balance; the deadline is until the first night.
5. NDs are sent to the Mage Guild personally. ICQ and Skype are in the profile. You can also write a private message on the forum.
Code of Conduct
1. Night lasts 24 hours. If all NDs are sent in less than that time, an earlier end to the night is possible. Of course, you cannot write in the game thread during the night. At all. Absolutely. In no way.
2. Day lasts 24 hours. In exceptional circumstances, an earlier or later end to the day is possible.
3. Changing your profile during the game is forbidden, especially if you haven't been killed yet. If you really want to, you must discuss it with the Mage Guild and leave a screenshot of the old profile layout in the game thread. This also applies to corpses.
4. Discussing the current game outside the thread is only allowed when you have a role that permits it.
5. Those who are killed cannot write in the game thread, even in deleted posts. They are also forbidden from revealing any information obtained via their role.
6. It is forbidden to explicitly reveal your own role, the roles of other players, or information obtained via a role. It is permitted to shout without argument "he's mafia, I'm town!".
7. Editing your messages is highly discouraged.
8. Execution is formatted in bold as "execute username". Cancellation of execution is formatted in bold as "do not execute username". The form of execution can be slightly varied within reason. To execute a player, more than half of the votes from the current number of players are required.
9. Clues are given based on the killer's profile: nick, avatar, signature, registration date, and generally any information about themselves placed in the profile. A hint about the role of the killed person is also given.
10. NDs cannot be directed at oneself, except for specific exceptions. All NDs that are used once every N nights must recharge for N-1 nights after use.
11. NDs must be sent every night as long as you are alive. If you do not wish to use an ND this night, write so to the Mage Guild to avoid unnecessary problems.
12. The mafia make decisions together. If one of the mafia players is absent, another can send their ND on their behalf.
13. A modkill or player replacement occurs in case of a gross violation of the rules or total lack of signs of life for two game days (two days and two nights). A modkill/replacement may also happen at the request of the player.
14. First night immunity is granted to:
a. The Mage Guild of the previous game.Note: in this case, I will take into account the games of both Arandor and Nebo; there will be quite a few immunities.
b. People who have not previously played on ХВ.
c. Those killed on the first night in the previous game.
d. People who missed three or more games on ХВ.
15. This is just a game. And if you weren't killed by the mafia/maniac/town shooter/day vote/evil Mage Guild, they will definitely do it later. All that's left for you to do is relax and enjoy yourself.
Game Rules
1. Each mafia can commit one murder and one simple ND per night, with the exception of a double raid.
2. If a murder was unsuccessful, it will not be displayed in any way.
3. Notes are allowed. No more than one note per player. You cannot write your future targets or reveal yourself. From information obtained via a role, only status can be written.
4. The victory condition is standard: eliminate the other two groups. The maniac wins if two players remain with them who are not in an alliance.
Newspapers
First
Second
Third
Fourth
Fifth
Sixth
Finale, log, roles, afterword from the Mage Guild.
🏹🎪+⛓️♿=💕