All weapons are divided into 4 categories
1. One-handed
1.1 sword (various types)
1.2 axe (light)
1.3 mace
1.4 claws (demons)
2. Two-handed
2.1 sword (various types)
2.2 battle axe (heavy)
2.3 spear (and similar items)
2.3 staff
3. Thrown
3.1 daggers
3.2 throwing axes
3.3 ...and you can also add speed to anything!!!
4. Ranged
4.1 arrows (light, heavy)
4.2 crossbows (light, heavy)
ARROWS CANNOT BE PICKED UP FROM THE AIR:
1. They are bought.
2. They are crafted.
THEN THEY CAN BE PICKED UP ON THE BATTLEFIELD.
TO USE ANY TYPE OF WEAPON, YOU NEED TO HAVE THE CORRESPONDING SKILL. THERE ARE 4 SUCH SKILLS... THE SKILL CAN BE LEARNED FROM INDIVIDUAL PLAYERS FOR A SEPARATE FEE!
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2.SKILLS AND THEIR DEVELOPMENT.
I suggest removing all skills and introducing a single system for developing and acquiring skills:
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1. ONE-HANDED WEAPON SKILL - needed so that the player can use one-handed weapons... deals 10 damage
2. SKILLED - deals 20 damage with a sword
3. SWORD MASTER - deals 30 damage with a sword
4. BLADE SPEAKER - deals 45 damage with a sword...
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The skill can be learned if you have the SKILLED skill.
1. TWO-HANDED WEAPON SKILL - needed so that the player can use two-handed weapons, deals 15 damage
2. ADEPT - deals 30 damage
3. ENEMY PUNISHER - deals 45 damage
4. DRAGON SLAYER - deals 55 damage
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1. RANGED SKILL - needed so that the player can use bows and crossbows, deals 10 damage
2. ARCHER - HUNTER - deals 20 damage
3. WIND SPEAKER - deals 35 damage
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1. THROWN WEAPON SKILL - needed so that the player can use various thrown weapons, deals 10 damage
2. AIMING - deals 20 damage
3. THROWING MASTER - deals 25 damage
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The damage is always the same... I'll write more skills... well, something like that. Flaming arrows (obtained after acquiring the WIND SPEAKER skill) deal 40 damage, etc.
And STRENGTH determines the number of attacks per turn.