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Development of a Necropolis mage hero

#37
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I have a clear idea of what the Necromancer will look like in the Path of Tears. It will be a bulky, nearly invulnerable unit with excellent regeneration. As an alternative, I'm currently trying to complete the campaign on the Path of Blood, and so far, I like it more than the build described in the guide. Here's the talent build per level:
1. Logistics
2. Find Path
3. Drain Life
4. Stone Skin
5. Tactics
6. Affinity with Magic
7. Drain Life (general)
8. Agony
9. Agony (general)
10. Archery
11. Dark Magic 1
12. Dark Magic 2 (+first damage bonus on the Path of Blood)
13, 14. -
15. Dark Elementals; Stop Time; Terror
16. Education (because after level 15, experience is gained slowly, and there's plenty of it before the 3rd mission in the campaign)
17. Stone Skin (general)
18. Dark Magic 3
19. Meditation
20. Explosion
21, 22, 23. Guardian of Secrets 1-3
24, 25, 26. Primal Magic
27. Mana Drain
28. Weakness
29. Weakness (general)
30. Giant Killer That's about it... I'll write a follow-up after completing the campaign to see how it works out. If it's good, I'll only play duels with this build... And one more question: can the Explosion spell be regenerated at all, either for undead or living creatures?

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