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3. It shouldn't be taken into account because it involves magic.
And what does that have to do with a quick battle without magic?
Added 15 minutes later
2baratorch:
And what inconveniences does the fixed quick battle cause?
If you don't like the bug fixes, you can disable the option, and there won't be any fixes, and no one will force you to enable the option.
And why would it be difficult to promote version 3? (Actually, it's already difficult to promote it here, but I'm curious why, and I don't understand why) if, compared to 2.98, it offers more features, expansions, fixes, and conveniences, AND without changing the gameplay???
What logic led to these conclusions?
I'm not against adding a chess timer and displaying MP to the target; I'll definitely do it when I have time (MP is easier and a higher priority) (Now R55Max will start some kind of incomprehensible rant, because all of this will be optional, separate from the true SoD mode, and available only with mutual consent).
Medium_HP, regarding the option for every little thing, I meant that changes will be grouped under an existing option. That is, in the end, they will still be optional. However, something like "I want to play without the artifact bug, clone bug, AI freeze bug, but with peeking and a buggy quick battle" will not be possible!
Well, it's obvious to online players what difference the reworked quick battle brings. First, a player with the old quick battle will have a significant advantage on many maps, much more noticeable than what the hardcore SoD players are talking about in the messages above.
It's not very clear what to do in this case. Playing against a player who uses the old quick battle is simply not an option. You'll have to revert to the old version (or 3.0 without everything) and put up with bugs like viewing cities, etc., if that's what falls under "every little thing."
In addition, tournament games will have to be played exclusively on the mod with the IG option enabled. Whereas before, the HD mod was purely voluntary. If you want to, play it; if you don't, you can play in the old SoD with a lighter, for example. So, are these the prerequisites for such a division?
In addition, I'm afraid that only about 5% of players will actually use the reworked quick battle. Is it worth the effort?
Thus, instead of an effective shell that would allow for a replayable quick battle, or calculating MP and not worrying about who you're playing against and which version, we get something murky, with the prospect of playing with all the SoD bugs, solely because of a "very smart" quick battle. That's why I want some clarification.
Земля нуля.
Все в ней нулево и кукольно.
Все в ней нулево и кукольно.