WHAT? Svetlana is an enemy??? Oh, how interesting! I thought she was an ally! Well, that's fine! An extra Castle won't hurt me)))
Regarding spells: maxed-out Light magic gives over a thousand single-target healing and 700 area-of-effect healing. + maxed-out Earth magic gives 300 area-of-effect regeneration - about 700 or so single-target. + Vestals.
The strategy is this: either stop time, blind (Light magic), or blind with a Light elemental on the last enemy unit. Then just wait and watch as regeneration works every turn. + healing and area-of-effect healing once every three turns! And once, I almost resurrected all the Vestals with the 4th level Human racial ability. I have absolutely no offensive magic! Only healing and summons!
I dumped all the points into 1000 Blood!
Here's the setup:
Light magic 3, healing, area-of-effect healing, Light elementals, Blind.
Earth magic 3, regeneration, area-of-effect regeneration, Earth elementals.
General magic: magic enhancement 3, stop time, MEDITATION.
That's it. That's the whole magical arsenal.
The rest of the points go into general development, and I even have 8 free points! I'm thinking, maybe I should turn the hero into an elementalist? I can put 4 points into Air and Fire. That is, Air magic 3 + summon elementals? And the same with Fire.
What do you think? And then I'll summon elementals every turn! Four magical creatures + phoenixes!?