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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

#1211
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Oelm
Baratorch, it seems perfectly obvious to me that for HD-MOD to look like a relatively complete project, it needs: the ability to play with a chess timer; the ability to quick combat without mana, with the possibility of a rematch; the ability to calculate MP. I don't know how difficult it was to make a "smart quick combat," but the benefit is minimal, while the inconvenience is significant, and in general, the game's mechanics need to be treated with care. If we don't find common ground here, it will be very difficult to promote version 3. For now, the changes seem ambiguous to me.
And what are the inconveniences of the corrected quick combat?
If you don't like the bug fixes, just turn off the option, and there will be no fixes, and no one will force you to turn the option on.
And why will it be difficult to promote version 3? (actually, it's already difficult to promote it here, but I'm interested in why and I don't understand why) if it offers more features, expansions, fixes, and conveniences compared to 2.98 AND without changing the gameplay???
What logic led to these conclusions?
I'm not at all against adding a chess timer and displaying MP to the target; I'll definitely do it when I have time (MP is easier and a higher priority). (Now R55Max will start some incomprehensible rant for me, because all this will be optional, separate from the true SoD mode, and available only by mutual agreement.)

Medium_HP, regarding the option for every little thing, I meant that changes will be grouped under an existing option. That is, in the end, they will still be optional. However, something like "I want to play without art bugs, clones, AI freezes, but with peeking and a buggy quick combat" will not happen!

Sevensan
The question here is about coordinated changes, not like before, "I wanted something and it seemed to me that it would be better, so I implemented it." This is a somewhat dead-end path, leading to my post above.
This path led to 2.98 and is still leading to a bright future. But how else, if one person is responsible for making all the decisions?
I'm not far from the game itself; it's the best, so I'm making HD specifically for Heroes. I make most things primarily based on my own needs.
If someone suggests adding something, I only do it if I like it, if I agree with the logic and usefulness of the innovation.
For example, I was asked, and offered money, to bring back the double-cast bug into the game (because it's not available in HD for SoD 3.0, because HD is based on 3.2). I didn't do it. In some things (especially in multiplayer), I ask for advice here. But again, if I can implement it, I will only implement something if I am convinced and agree. If everyone tells me that I shouldn't fix the quick combat, I will still add its fix to the existing ones, because why not?!
user RC6
I've accidentally chosen the wrong skill twice now when trying to select it with a double click; maybe I'm just clumsy, but if there are more complaints, I'll support removing the double-click feature to avoid misclicks.
Right now, the double-click here is as heroic as it is in the scenario/save selection window - 400 ms between clicks. We can reduce this interval - it will be more difficult to accidentally double-click.
Or another solution - add a 'Learn' button under each skill.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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