Skip to content

HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

#1204
Auto-translated
baratorch
...
Yes, 2.98 allows you to see MP when playing against SoD, where these very MP cannot be seen. This is unfair (much more unfair than having quick standard actions). But if everyone agrees with this unfairness, please, bring back the display of movement points with any opponent).
The genie is simply out of the bottle. After all, there are no concepts of fair and more fair. There is no need to quarrel with oneself. ;) The advantages are not even combat-related. And, in general, if a SoD player plays with a mod user (and knows/doesn't know about the existence and advantages of the mod), then he is not going to compete with the latter due to his unfamiliarity with this very competitive environment.
baratorch
...this is a complete disaster... IT'S ALREADY DONE IN 3.0! (I want to swear)
HAVING A GAME BETWEEN ANY VERSIONS AND SETTINGS UNDER ONE SET OF RULES IS THE MAIN CONCEPT OF 3.0 FROM THE VERY BEGINNING!!!!!!!!!...
It just so happens that few people know about this, except for the mod author:smile01: And this concept needs to be organized and formalized somehow - in the interface, for example.
And this is objectively true.
Even many strong players do not understand the settings of 2.98, because they don't like/don't want/can't delve into these settings. Almost everyone needs to be "shown the way" and told what and how. They need it to be "plug and play." There is no need to scold the user-player, but not the advanced user. And they don't even know what's happening in 3.0. And this is only about the main settings.
And here the author is bursting with enthusiasm and releases versions almost every day. No one has time to digest/analyze the information. And, in addition, it needs further adaptation. So, a quick fix was made... well, and who even remembers about the concept?
baratorch
...The stupid check in 2.98 using [F2] to detect enabled bugs was made only because it was impossible at that time to implement automatic settings synchronization, which is now available in 3.0...
It was a very clever detector. It reacted to about ten players detected.

baratorch
...WHY THE HELL am I even posting a description of 3.0 and changes relative to 2.98 here if no one reads it???????????????????? (I won't do this anymore)...
This is a very predictable behavior of users. Here, people play, not analyze the basics of programming (as on developer forums). They delve into the theory as they go. But it is very easy to argue and get offended. Only, who will this benefit? After all, the version is still not stable, i.e., it has not yet been possible to play even one game to the end without problems. Perhaps a description in the first post would help, but for now, we are still testing - not playing.

baratorch
... And according to this concept, RC5 with a one-sided, replayable quick battle without magic was a mistake, which was urgently fixed in RC6....
Now, let's hope that RC5 was downloaded by few people (although the genie is out of the bottle again, and this is useless) and that it will be unstable and unplayable. And it is also necessary to make sure that subsequent versions are incompatible with it.
baratorch
...
I wanted to write about the changes...
P.S. the description of the mod has been updated and is available on the website, relevant to the latest RC6, in case someone still wants to read it.
Those who are interested will find it on your website. Here, only the key points... Well, if there is still enough gunpowder :smile01:

Statistics

Welcome our newest member: leyu