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But if there were no Heroes, then this game wouldn't exist either.
It's a clone with minor upgrades, they basically came in, took advantage of what was already done, and added a little something...
But the difference is noticeable. By the way, if you look at what this "clone" is, it's not that much. Starting with the fact that traveling on the strategic map is not TBS.
It's actually a pure RPG, and the Heroes only have tactical battles.
So it's not a clone, but a full-fledged mix of genres.
And the fact that with a sufficient level of graphics, people were able to create a pleasant interface is a fact. Heroes 5 still needs to be patched and patched to get there.
Therefore, it's impossible to call Heroes 5 a masterpiece, it has a lot of shortcomings.
And some of them are clearly due to unwillingness, not impossibility, to properly implement them. Don't fix what isn't broken. Nival doesn't know that.
They got:
- incomplete 3D (it's impossible to rotate the camera 360 degrees on the battlefield)
- a poor hero interface
- a poor spellbook
- poor unit models (not all of them, but there are enough, like the gargoyle and the new treant, it's like - what was the author smoking?)
- weak map filling (like in Demiurges, why bother, why think, let's do it like before)
Of course, this is all IMHO, but it's not a masterpiece.
The game will be good and will pay off. But it's not a masterpiece. It needs to be fixed and fixed.
Well, okay, the modders will fix it.