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Season: "Summer 2012". Online games for rating (reports, confirmations, discussions).
Confirmed. The start was so-so - nothing but solid mountains around the spawn, but there's a Stable and a Centaur hovel. On turn 111 I upgrade the Centaurs (Elves didn't show up anyway) and go looking for trouble with 60 Centaurs. On 112 I take a mini Dwarf Cottage. Very little gold, I recoup a bit, lose a few Centaurs. On 115 I decide to break the zone guard (40 Arbalesters), because everything valuable on the spawn is already taken. I bring up 7 Elves, result: -5 Elves and 1 Centaur. I take the pre-mini Crypt and Necro secondary. I blow up the Griffin Conservatory-2. Kyre got Expert Archery (quite useful with 2 Elves) and Expert Logistics. On 117 I have dwellings 1, 3, 4, 5 in the Citadel. Rogues didn't spawn. I could have built them, but then I wouldn't be able to buy the troops. At the start of the second week I bring up the troops: 11 Grands, 6 Pegasi, 60 Centaurs, and 7 Dendroids. I take the pre-mini Dwarf Cottage, break through 20 Ruhks, and take a Swamp town. I spend a long time trying to decide whether to go after 100+ Golems without a Supply Cart (guard of another zone), but I attack anyway. It turns out not to be so scary, I break through and take Inferno. I put off the Griffin Conservatory until 131 due to low stats and lack of decent magic. On 124 I pick up Barding of Imminent Destiny and Boots of Polarity with the Scouting spell in the next zone, and get ready to go there. But then my opponent decides to go for the max Griffin Conservatory. He chose not to take the SE, because he considered it would be unfair, since if he had taken the max Griffin Conservatory, he would have arrived at my portal in a couple of turns with 6 Angels, better stats, and magic. In such a scenario, there would have been no chance.