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Logical duel, aka bugs in Magnus's RPG.

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Tengro;60268
Nothing complicated.
Just arguments for and against the current game mechanics and plot.
Arguments Against
1. It is not specified how damage is calculated.
2. The trading system is not specified.
3. Imbalance with the spell system.
4. Difficulty in calculating skills and imbalance of some abilities (especially those of the Gnomes).
5. Artificial increase in the difficulty for the Rebels (and meanwhile, Magnus gained 5 levels and an army of 1,000,000 warriors just by running around. And while I, for example, am disguised and haven't given any reason to reveal myself, I am exposed by 25 Archangels. And... a cloak for 40 silver? Is it gold-plated?)
6. General primitiveness of the plot (and again, imbalance - 5 against 3, is that normal?) and its inconsistency in at least one aspect - the Light Elf and the Dark Elf can only COOPERATE if it is bad for both of them. But in a relatively peaceful time, they will immediately try to tear each other apart.
Arguments For
1. Familiarity for those who have played Heroes.
2. Ease of starting with the Empire.
3. Convenience of playing as the Empire.
4. Familiar system of spells and transformations (and it is unclear why I should become a vampire if I only become weaker).
5. Familiar atmosphere of chat battles.
6. There is something for those playing RPG-1 to do while RPG-2 is being developed.

Purely subjective conclusions.
Please also share YOUR conclusions after playing.
1. Damage is not calculated because there is no damage from harvesting. It has not been implemented yet. And the damage is equal to weapon damage + attack. Attack determines how many monsters the hero can attack, except for 1.
2. The trading system is being prepared. As they say, Rome wasn't built in a day.
5. Tengro, when you were disguised, did you complete a storyline quest? You are just sitting in some swamp and not completing the storyline quest! And then, STOP MAKING A MESS OUT OF THE RPG! Especially this applies to the Knight. I understand that it's funny, but it gets annoying after a while.
6. THIS is again a matter of competence. I listed the peaceful races, and the rest are invaders. But there is the Brotherhood of Darkness, which accepts everyone. And then, a Light Elf and a Dark Elf together: Railag and Faydaen. Might and Magic 8. TES
Cons:
-1 Complete imbalance
-2 Poor activity of GMs. To be honest, I don't know who the GMs are here.
-3 No damage or magic systems. And a bunch of numbers will disappear again.
-4 Some ideas are not used at all (alchemy, for example)
-5 The Rebels are in a bad state. I understand that it is quite realistic, but suppressing any attempts at active action by the Rebels...
Pros:
-6 Super ability: Want to gain respect and be a super guy - say "Glory to the Emperor"
-7 You can write a couple of posts and write one or two sentences.
1. Where is that?
2. There are no GMs here, only Magisters. And I am a Magister.
3. Magic exists. Damage from harvesting is under development.
4. What do I have to do with it? Why aren't you using it?
5. And the Rebels are completing the storyline quest. And the Rebels are behaving normally, and the Rebels have joined the Brotherhood of Darkness?
6. See 5.
7. This is everywhere. And then, what is the point of padding posts? Maybe we should move the whole forum to a chat?

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