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NHF – new heroes for Heroes V 3.1.

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#43
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Nargott
Some may disagree, but there is a difference between auto-hit on 3 and auto-hit on 4. In one case, stability is higher, and in the other, it is lower. Therefore, when implementing a system with an emphasis on stability, the first option is better, especially since the mechanics of ghosts are familiar to many.
I mean that there is no difference for Fahim, because he is not involved here! I was only showing the principle, not specific numbers. Where is the facepalm emoticon... oh yes... :)
Nargott

Although the chance is 30%, not 50%, so the situation is different. Then I suggest this: after 6 misses in a row, the seventh hit is automatic, and after a hit, the next one is an automatic miss. This is balanced and almost doesn't change the 30% chance. Plus, this is the most stable of the possible options.
It is quite possible. But the level of the spell depends on every 5th level, that is, with each 5th level, there is an opportunity to learn a spell one level higher. For convenience, I wanted to tie it to 5. But 30% is more suitable for 6, and 20% would be suitable for 5.
Nargott
Simple calculation: 6 auto-misses in a row have a probability of about 12% (0.7^6), in this case, the probability of the 7th hit increases from 30 to 100%, i.e., +70% in 12% of cases. On the other hand, the chance of a simple hit is 30%, after which the chance of hitting on the next attempt decreases from 30 to 0, i.e., by 30%. In total -30% in 30% of cases. In the end, it's about zero.
We forget that the number of spells decreases, and the chance of learning the desired spell will be higher. But it looks good, although why auto-miss?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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